C360

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Location: Brighton, MA
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All Flash Reviews

328 Reviews | 66 w/ Responses

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Score: 2
Adair Tishler Labyrinth 2

"You need to work on this"

date: July 16, 2008

Some suggestions:

-Make different parts of the maze different colors, to give you some clues to where you are
-Maybe parts where you can fight off enemies and power ups.

For the most part, I found this boring and not much of a motive to find this "green square". And I tried.. oh yes I tried.

However, I and surprised by how well the hit detection works on such a big game map and the character looks fairly good.

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Score: 6
Monoliths Mario World 2

"Very cool although a little slow"

date: January 18, 2008

The graphics looks very much like the original. The blended scenes and animation is very similar and I think you've succeeded well on that. I'm curious how you edit levels. Is it all on the stage?

A suggestion for hit detection if you have no already done so - Only hit detect things that are near the player. You can break down the scene into parts and only have hit detection for the part the player is in. This will make the game a lot faster.

January 19, 2008

Author's Response:

Nah the map with static tiles is just a big bitmapdata thats blittet on the screen.. very efficient technique!

Yes hit detection is only active then the enemy/item is on the screen.. However this game was really badly programmed after all :)

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Score: 9
Bubbles 2

"Still as good as it was and better"

submission: Bubbles 2
date: October 16, 2007

Wow, I know its been at least 2-3 years since I played the first. I was so addicted. This is such a great update. Excellent update.

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Score: 7
KAMIKAZE!

"Good and original twist, maybe some improvements?"

submission: KAMIKAZE!
date: October 13, 2007

I think this is a great idea for a game, and I think someone could really advance their skill at this game. Great twist on Astroids. The only thing I'm sort of dissapointed with is that I have to click to continue to the next wave. Maybe a good thing to do here is just try to make it easy at possible for the user to advance and stay addicted. Use the spacebar to advance, and make a bumper interval so the user wont advance by mistake when the level is over. I have to compliment that the shooting and explosions were done quite well.

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Score: 8
Jerry

"Excellent submission..Sort of sad"

submission: Jerry
date: July 6, 2007

wow, this guys exactly like me except i haven't killed myself yet.

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Score: 7
The Evil Demon

"Pretty sweet."

submission: The Evil Demon
date: April 3, 2007

Oh cool. You wish you could do that too? Ha.

But why is he using javascript and html?

Nice "Waking Life" effect.

Author's Response:

Lol it's the HTML from MSN.com xD That part of the animation was the most boring to do...

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Score: 9
O-two

"excellent!"

submission: O-two
date: April 2, 2007

Haha wow this was genius. Definitely deserving for the front page. You should feel proud that after you thought of this you actually created it.

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Score: 5
Pong 2007

"Great little game. Needs to be improved."

submission: Pong 2007
date: February 4, 2007

Okay...here's the thing. It's a very good effort. The filter that you did with the graphics is spot on, and the musics great and also the fact that you created different modes of play is cool.

Some things that could be updated, is the computer player could be a lot more difficult, or have varying levels of difficulty. Try making is so that the speed off the ball goes a little faster after each time it has a colision. I understand it goes a different speed depending on where the ball hits the paddle. There's also an issue I found with paddle collision: Even though I hit it on the edge it went in front of me just for a sec, then it went behind me making me lose a point!

You should repost this with the improvements made!

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Score: 5
PAINT_IT_BLACK

"Don't animate to music word for word"

submission: PAINT_IT_BLACK
date: February 4, 2007

When you make a music video, do not make it go to every single word and phrase because it will be too predictable and will leave no room for imagination for the viewer. Instead, get the overall subject of the song into the video. By making a video that has to do with every word, it clashes to the viewer.

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Score: 4
A classic game of tetris

"sucks"

date: March 28, 2006

WHO GIVES A FLYING FUCK? This shit fucking sucks because you got a template (that was shitty) to make your [own] tetris game with a horrible background and added music that only pussies listen to.

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